This work of art is hallucinations, thoughts, and memories crystallizing in the mind of
the artist and his memory, what we see is a product and a mixture of memories that
the artist lived and loved and attached to so much that they became part of his
personality and being, even with the passage of years and age these memories are
still strong and even stronger And our aggression as time progresses more.This work
represents things and hobbies that the artist loved from a young age and is attached
to them a lot, such as video games, characters, stories, and stages. The artist's video
games are not just games for entertainment and wasting time, but rather stories,
stories, and ideas that are not limited only to the surroundings of the games, but we
see them and sometimes live them in our real life. Over the years. Life is a stage, and
a person is a character who plays and lives in these stages and fights in order to reach
the goal and the supreme and final goal, and as he passes through and transcends the
stages, moments of refraction, success, ambiguity, triumph, joy, failure, and at the end
of the stage inevitably and never reach the person to his goal and the main goal that
he struggled And he fought for it. In addition to his love for video games, the artist is
related and specialized in the arts, especially Islamic arts, its heritage and history, and
the most important of which is the art of Islamic miniature, which also tells the stories
and stories that Arabs and Muslims lived in the past. In the end, the artist created this
unique combination of his love for videos and his passion for Islamic miniature.
Category: | Prints |
---|---|
Length: | 55 Cm |
Height: | 80 Cm |
Width: | 0.3 Cm |
Framed: | Yes |
Edition: | 5 Edition + 1 AP |
Country: | Yemen |
Shipping from: | Saudi Arabia |
Amr Yemeni artist Born at Alexandria Egypt and lives in Jeddah from 1982 now in Cairo. Amr holds a Bachelor’s Degree in Dental Surgery. He is a self-taught artist who began painting at a young age and has become increasingly interested in trying different materials, from the traditional to the digital. He uses programs (software) and computer parts (hardware) to research and explore the relationship between the digital age with spirituality, communication, people, the community, architecture, culture, religion, science, memory, identity and medicine, the resulting impact of them analytically and descriptively.